Since the same shaders as of the photorealistic un-biased renderer Cycles can be used, they can then become high-end production renderings after they have been approved. With the integrated real-time renderer “Eevee” photorealistic stills, npr and animations can be directly generated. But also many tools for the Conception phase, as well as PreViz and even compositing are offered. In addition, Blender is compatible with other DCC tools through USD, ALEMBIC, FBX, VDB and OpenEXR. These include simulations, camera- & object tracking, node-based compositing and a 2D animation environment. The functionality is immense and covers much of the 3D and VFX pipeline.
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